using System;
using System.Collections.Generic;

[Serializable]
public class PlayerModel
{
	public bool initialized;

	public string playerGuid = Guid.NewGuid().ToString();

	public string playerName = "";

	public float audioVolume = 1f;

	public int gold;

	public bool adFree;

	public bool askRating;

	public int reachedDay;

	public List<string> reachedItems = new List<string>
	{
		"M686", "SuperShorty", "MAC11", "BrowningCitori", "Rifle2", "FruitKnife", "Axe", "BaseballBat", "Roadblock", "SpikeBarrier",
		"SurvivorSuit", "MercenarySuit", "Grenade"
	};
}
